Wednesday, September 23, 2009

zbrush to 3ds max

Here are some test renders that I have made of my models so far. I made a low poly model of the head and exported it into zbrush. I then used 6 sub divisions and sculptured all the needed detail. lumps and bumps veins etc. The hard bit which took me a long time t do was getting the zbrush information into 3dsmax. I emailed people from my two internships about my problem and watched tutorials on the internet. I finally got it. It was a displacement map applied to the low poly and the iteration can be turned up to 6 subdivisions. this means that I can animate at the low settings with out lowing the PC down. When Im ready to render I can get all the detail i need. Im still trying to get the zbrush polypaint to work. I have a image here of it not working yet.

No comments:

Post a Comment