This was an image that I found that I made earlier this year for the short film.
Wednesday, September 23, 2009
Here is the main character I made as a small clay sculpture. I did this to visualize the form and shape of the character. This has helped me a lot and I use this sculpture as reference while I modeled in Maya.
Here are some test renders that I have made of my models so far. I made a low poly model of the head and exported it into zbrush. I then used 6 sub divisions and sculptured all the needed detail. lumps and bumps veins etc. The hard bit which took me a long time t do was getting the zbrush information into 3dsmax. I emailed people from my two internships about my problem and watched tutorials on the internet. I finally got it. It was a displacement map applied to the low poly and the iteration can be turned up to 6 subdivisions. this means that I can animate at the low settings with out lowing the PC down. When Im ready to render I can get all the detail i need. Im still trying to get the zbrush polypaint to work. I have a image here of it not working yet.
This was mainly a colour study for the film. It could still work. The main character is reddish or orange and it could be a nice complementary contrast to the entire green environment.
I am having a look at the Maya Paint effects. I dont know much about it but the library of 'brushes' is huge. There is grasses, trees, shrubs, etc. Here I had a go at 'painting' some trees. They look really good.